(Image credit: Ubisoft) The world is too big Ubisoft has already explained that Valhalla will feature a varied open combat system, lots of equipment and a skill tree, just like its predecessors, so don’t expect a return to Assassin’s Creed’s stealthy roots just yet. To say that this weakens the immersion is an understatement. You could sneak into a base undetected, find your target fast asleep and unguarded, slide your hidden blade right into his skull - and then see him jump up with half of his health (or more) intact, calling for reinforcements and ready to bludgeon you for your intrusion. That’s because the game’s RPG mechanics put more emphasis on your level and equipment than on your planning. Surgical strikes aren’t always an option, either, thanks to the game’s “eradication zone.” Killing your opponents rather than sneaking past them is often a requirement for moving a quest along.īesides, even if you could tackle the whole game stealthily, the combat system won’t let you. You can’t hunt most wild animals stealthily (even Assassin’s Creed III let you do this), and certain quests will occasionally throw waves of soldiers at you in large open areas. In fact, Origins and Odyssey flat-out require open combat a lot of the time. Your hero is hardly indestructible, but he or she can take a lot of punishment, particularly thanks to an infusion of late-game weapons with health regeneration. Don’t want to infiltrate a base, quietly picking off enemy soldiers as you go, until you stage the perfect ambush for your main target? No problem! Invest in combat skills, then slash, block and dodge to your heart’s content.
Origins and Odyssey want to let you play your way. Even as late as Assassin’s Creed Unity, stealth was a necessity, since normal enemies could obliterate the protagonist, especially if they swarmed him. This actually made the final boss feel a bit anticlimactic, but the game was always more about stealth than combat, anyway. Combat itself was a pretty simple affair of attacks and counterattacks. In the first game, you had a handful of weapons - some of which actually helped you disengage from combat - and a variety of tools, many of which were to keep your presence hidden as effectively as possible. I understand that gameplay systems evolve over time, but think about combat back in the original Assassin’s Creed versus the combat in Odyssey.